diff --git a/Jeux_404/gifs/homme trop swag.gif b/Jeux_404/gifs/homme trop swag.gif
new file mode 100644
index 0000000..4150586
Binary files /dev/null and b/Jeux_404/gifs/homme trop swag.gif differ
diff --git a/Jeux_404/main.html b/Jeux_404/main.html
index 6005a28..d9eacf2 100644
--- a/Jeux_404/main.html
+++ b/Jeux_404/main.html
@@ -9,8 +9,7 @@
-
+
Fuyez l'homme en noir !
-
-
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Jeux_404/scores.js b/Jeux_404/scores.js
new file mode 100644
index 0000000..c4e04e1
--- /dev/null
+++ b/Jeux_404/scores.js
@@ -0,0 +1,44 @@
+//VARIABLES
+var premier = 0;
+var deuxieme = 0;
+var troisième = 0;
+
+var ligne;
+
+var score = new Array("1ST", "2ND", "3RD");
+var premier = score["1ST"];
+var deuxieme = score["2ND"];
+var troisième = score["3RD"];
+
+var tableau = {
+ canvas: document.createElement("canvas"),
+ start: function() {
+ this.canvas.width = 200;
+ this.canvas.height = 150;
+ this.context = this.canvas.getContext("2d");
+ this.canvas.style = "position:absolute; margin-write: +500px; border: 2px solid #0d0d0d;";
+ document.body.insertBefore(this.canvas, document.body.childNodes[0]);
+ this.interval = setInterval(updateGameArea, 20);
+ },
+ clear: function() {
+ this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
+ }
+}
+
+//METHODES
+function update(score) {
+ if (score > premier)
+ this.premier = score;
+ else if (score > deuxieme)
+ this.deuxieme = score;
+ else if (score > troisième)
+ this.troisième = score;
+}
+
+function load() {
+ update();
+ for (var i = 0; i < score.lenght; i++)
+ document.write("j'écris");
+ //document.write(score[i] + score[score[i]] + '
');
+ tableau.start();
+}
\ No newline at end of file
diff --git a/Jeux_404/script.js b/Jeux_404/script.js
index dcce74c..7355f15 100644
--- a/Jeux_404/script.js
+++ b/Jeux_404/script.js
@@ -6,10 +6,10 @@ var score;
var plateau = {
canvas: document.createElement("canvas"),
start: function() {
- this.canvas.width = 480;
- this.canvas.height = 270;
+ this.canvas.width = 700;
+ this.canvas.height = 280;
this.context = this.canvas.getContext("2d");
- this.canvas.style = "position:absolute; left: 50%; margin-left: -250px; bottom: 50%; margin-bottom: +50px";
+ this.canvas.style = "position:absolute; left: 50%; margin-left: -250px; bottom: 50%; margin-top: +50px";
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
@@ -83,7 +83,7 @@ function startGame() {
function updateGameArea() {
- var x, taille, gap, tailleMin, tailleMax, minGap, maxGap;
+ var x, longueur, gap, longueurMin, longueurMax, minGap, maxGap;
for (i = 0; i < obstacle.length; i += 1) {
if (personnage.crashWith(obstacle[i])) {
return;
@@ -93,14 +93,13 @@ function updateGameArea() {
plateau.frameNo += 1;
if (plateau.frameNo == 1 || everyinterval(150)) {
x = plateau.canvas.width;
- tailleMin = 20;
- tailleMax = 200;
- taille = Math.floor(Math.random() * (tailleMax - tailleMin + 1) + tailleMin);
+ longueurMin = 20;
+ longueurMax = 200;
+ longueur = Math.floor(Math.random() * (longueurMax - longueurMin + 1) + longueurMin);
minGap = 50;
maxGap = 200;
gap = Math.floor(Math.random() * (maxGap - minGap + 1) + minGap);
- obstacle.push(new component(10, taille, "green", x, 0));
- obstacle.push(new component(10, x - taille - gap, "green", x, taille + gap));
+ obstacle.push(new component(10, x - longueur - gap, "grey", x, longueur + gap));
}
for (i = 0; i < obstacle.length; i += 1) {
obstacle[i].x += -1;