sauvegarde avant tentative

This commit is contained in:
Chiara 2019-12-05 23:49:19 +01:00
parent 30eb5c26d5
commit f0f8da4a2d
3 changed files with 70 additions and 11 deletions

View File

@ -1,7 +1,11 @@
<!DOCTYPE html>
<!--https:/www.w3schools.com/graphics/game_intro.asp-->
<!--https:/www.trex-game.skipser.com-->
<html>
<head>
<meta charset="UTF8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<style>
canvas {
@ -12,15 +16,23 @@
.center {
text-align: center;
}
button {
margin-top: +300px;
display: block;
margin-left: auto;
margin-right: auto;
}
</style>
</head>
<body onload="startGame()">
<body onload="startGame()" onload="load()">
<h1 class="center">Fuyez l'homme en noir !</h1>
<script src="./scores.js"></script>
<script src="./script.js"></script>
<br>
<button onmousedown="sauter(-0.5)" onmouseup="sauter(0.05)" class="center">SAUTER</button>
<button onmousedown="sauter(-0.5)" onmouseup="sauter(0.05)">SAUTER</button>
</body>
</html>

44
Jeux_404/scores.js Normal file
View File

@ -0,0 +1,44 @@
//VARIABLES
var premier = 0;
var deuxieme = 0;
var troisième = 0;
var ligne;
var score = new Array("1ST", "2ND", "3RD");
var premier = score["1ST"];
var deuxieme = score["2ND"];
var troisième = score["3RD"];
var tableau = {
canvas: document.createElement("canvas"),
start: function() {
this.canvas.width = 200;
this.canvas.height = 150;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
},
clear: function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
//METHODES
function update(score) {
if (score > premier)
this.premier = score;
else if (score > deuxieme)
this.deuxieme = score;
else if (score > troisième)
this.troisième = score;
}
function load() {
alert("passe");
update();
for (var i = 0; i < score.lenght; i++)
document.write(score[i] + score[score[i]] + < br / > );
tableau.start();
}

View File

@ -9,7 +9,7 @@ var plateau = {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
this.canvas.style = "position:absolute; left: 50%; width: 400px; margin-left: -200px;";
this.canvas.style = "position:absolute; left: 50%; margin-left: -250px; bottom: 50%; margin-bottom: +50px";
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 20);
@ -19,14 +19,7 @@ var plateau = {
}
}
//METHODES
function startGame() {
personnage = new component(30, 30, "red", 10, 120);
personnage.gravity = 0.05;
score = new component("30px", "Consolas", "black", 280, 40, "text");
plateau.start();
}
//CONSTRUCTEURS
function component(largeur, longueur, color, x, y, type) {
this.type = type;
this.score = 0;
@ -79,6 +72,16 @@ function component(largeur, longueur, color, x, y, type) {
}
}
//METHODES
function startGame() {
personnage = new component(30, 30, "blue", 10, 120);
personnage.gravity = 0.05;
score = new component("30px", "Consolas", "black", 280, 40, "text");
plateau.start();
}
function updateGameArea() {
var x, taille, gap, tailleMin, tailleMax, minGap, maxGap;
for (i = 0; i < obstacle.length; i += 1) {