Changements vide => new piece + autres modif annexes
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@ -5,14 +5,14 @@ import joueurs.Joueur;
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public class Echiquier {
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private String[][] codes =
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{
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{"A8","B8","C8","D8","E8","F8","G8","H8"},
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{"A7","B7","C7","D7","E7","F7","G7","H7"},
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{"A6","B6","C6","D6","E6","F6","G6","H6"},
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{"A5","B5","C5","D5","E5","F5","G5","H5"},
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{"A4","B4","C4","D4","E4","F4","G4","H4"},
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{"A3","B3","C3","D3","E3","F3","G3","H3"},
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{"A2","B2","C2","D2","E2","F2","G2","H2"},
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{"A1","B1","C1","D1","E1","F1","G1","H1"}
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{"A8","B8","C8","D8","E8","F8","G8","H8"},
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{"A7","B7","C7","D7","E7","F7","G7","H7"},
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{"A6","B6","C6","D6","E6","F6","G6","H6"},
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{"A5","B5","C5","D5","E5","F5","G5","H5"},
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{"A4","B4","C4","D4","E4","F4","G4","H4"},
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{"A3","B3","C3","D3","E3","F3","G3","H3"},
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{"A2","B2","C2","D2","E2","F2","G2","H2"},
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{"A1","B1","C1","D1","E1","F1","G1","H1"}
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};
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private Pion pionB1 = new Pion("Blanc",codes[6][0],'P',new Position(1,2));
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private Pion pionB2 = new Pion("Blanc",codes[6][1],'P',new Position(2,2));
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@ -55,7 +55,7 @@ public class Echiquier {
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// A choisir soit on enleve abstract de piece pour avoir le vide soit on garde la classe vide
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//private Vide vide = new Vide();
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private Piece vide = new Piece();
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//private Piece vide = new Piece();
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private Piece[][] echiquier =
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{
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@ -122,7 +122,7 @@ public class Echiquier {
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j++;
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if (getCodes()[i][j].equals(A))
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{
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if (this.getEchiquier()[i][j] == vide)
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if (this.getEchiquier()[i][j].getClass().getName().equals("Piece"))
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{
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System.out.println("Vous avez choisi une case vide. Recommencez.");
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return false;
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@ -162,8 +162,8 @@ public class Echiquier {
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}else
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{
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System.out.println("Choix validés. Déplacement en cours.");
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this.getEchiquier()[k][l]=this.getEchiquier()[i][j];
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this.getEchiquier()[i][j] = vide;
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this.getEchiquier()[k][l] = this.getEchiquier()[i][j];
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this.getEchiquier()[i][j] = new Piece(new Position(i,j));
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return true;
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}
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@ -9,7 +9,7 @@ public class Piece {
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private String emp;
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private char lettre = '.';
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private boolean enVie = true;
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private Position position = new Position(0,0);
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private Position position;
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