2019-05-27 08:44:33 +02:00

657 lines
14 KiB
Java

package piecesEchiquier;
//voir equalsIgnoreCase
import joueurs.Joueur;
public class Echiquier {
//ATTRIBUTS
private String[][] codes = //pour définir quel code correspond a quel case
{
{"a8","b8","c8","d8","e8","f8","g8","h8"},
{"a7","b7","c7","d7","e7","f7","g7","h7"},
{"a6","b6","c6","d6","e6","f6","g6","h6"},
{"a5","b5","c5","d5","e5","f5","g5","h5"},
{"a4","b4","c4","d4","e4","f4","g4","h4"},
{"a3","b3","c3","d3","e3","f3","g3","h3"},
{"a2","b2","c2","d2","e2","f2","g2","h2"},
{"a1","b1","c1","d1","e1","f1","g1","h1"}
};
//declaration de toutes les pieces de l'echiquier
private Pion pionB1 = new Pion("Blanc","PB",new Position(1,2));
private Pion pionB2 = new Pion("Blanc","PB",new Position(2,2));
private Pion pionB3 = new Pion("Blanc","PB",new Position(3,2));
private Pion pionB4 = new Pion("Blanc","PB",new Position(4,2));
private Pion pionB5 = new Pion("Blanc","PB",new Position(5,2));
private Pion pionB6 = new Pion("Blanc","PB",new Position(6,2));
private Pion pionB7 = new Pion("Blanc","PB",new Position(7,2));
private Pion pionB8 = new Pion("Blanc","PB",new Position(8,2));
private Pion pionN1 = new Pion("Noir","PN",new Position(1,7));
private Pion pionN2 = new Pion("Noir","PN",new Position(2,7));
private Pion pionN3 = new Pion("Noir","PN",new Position(3,7));
private Pion pionN4 = new Pion("Noir","PN",new Position(4,7));
private Pion pionN5 = new Pion("Noir","PN",new Position(5,7));
private Pion pionN6 = new Pion("Noir","PN",new Position(6,7));
private Pion pionN7 = new Pion("Noir","PN",new Position(7,7));
private Pion pionN8 = new Pion("Noir","PN",new Position(8,7));
private Tour TourB1 = new Tour("Blanc","TB",new Position(1,1));
private Tour TourB2 = new Tour("Blanc","TB",new Position(8,1));
private Tour TourN1 = new Tour("Noir","TN",new Position(1,8));
private Tour TourN2 = new Tour("Noir","TN",new Position(8,8));
private Cavalier CavalierB1 = new Cavalier("Blanc","CB",new Position(2,1));
private Cavalier CavalierB2 = new Cavalier("Blanc","CB",new Position(7,1));
private Cavalier CavalierN1 = new Cavalier("Noir","CN",new Position(2,8));
private Cavalier CavalierN2 = new Cavalier("Noir","CN",new Position(7,8));
private Fou FouB1 = new Fou("Blanc","FB",new Position(3,1));
private Fou FouB2 = new Fou("Blanc","FB",new Position(6,1));
private Fou FouN1 = new Fou("Noir","FN",new Position(3,8));
private Fou FouN2 = new Fou("Noir","FN",new Position(6,8));
private Reine ReineB1 = new Reine("Blanc","QB",new Position(4,1));
private Reine ReineN1 = new Reine("Noir","QN",new Position(4,8));
private Roi RoiB1 = new Roi("Blanc","KB",new Position(5,1));
private Roi RoiN1 = new Roi("Noir","KN",new Position(5,8));
//remplissage de l'echiquier
private Piece[][] echiquier =
{
{TourN1,CavalierN1,FouN1,ReineN1,RoiN1,FouN2,CavalierN2,TourN2},
{pionN1,pionN2,pionN3,pionN4,pionN5,pionN6,pionN7,pionN8},
{new Piece(new Position(1,6)),new Piece(new Position(2,6)),new Piece(new Position(3,6)),new Piece(new Position(4,6)),new Piece(new Position(5,6)),new Piece(new Position(6,6)),new Piece(new Position(7,6)),new Piece(new Position(8,6))},
{new Piece(new Position(1,5)),new Piece(new Position(2,5)),new Piece(new Position(3,5)),new Piece(new Position(4,5)),new Piece(new Position(5,5)),new Piece(new Position(6,5)),new Piece(new Position(7,5)),new Piece(new Position(8,5))},
{new Piece(new Position(1,4)),new Piece(new Position(2,4)),new Piece(new Position(3,4)),new Piece(new Position(4,4)),new Piece(new Position(5,4)),new Piece(new Position(6,4)),new Piece(new Position(7,4)),new Piece(new Position(8,4))},
{new Piece(new Position(1,3)),new Piece(new Position(2,3)),new Piece(new Position(3,3)),new Piece(new Position(4,3)),new Piece(new Position(5,3)),new Piece(new Position(6,3)),new Piece(new Position(7,3)),new Piece(new Position(8,3))},
{pionB1,pionB2,pionB3,pionB4,pionB5,pionB6,pionB7,pionB8},
{TourB1,CavalierB1,FouB1,ReineB1,RoiB1,FouB2,CavalierB2,TourB2}
};
//CONSTRUCTEURS
public Echiquier() {
}
public String toString() // FONCTION AFFICHAGE
{
char alphabet[]= {'A','B','C','D','E','F','G','H'};
String echec = "";
int compteur=8;
for (int i = 0; i < 8;i++) //pour chaque ligne
{
echec+= compteur + " "; //afichage num ligne
for (int j = 0; j < 8;j++) //pour chaque colonne
{
echec +=echiquier[i][j].getNom();
echec += " ";
}
echec += "\n";
compteur--;
}
for (int i=0; i<8;i++)
{
echec+= " " + alphabet[i]; //affichage des lettres
}
return echec;
}
public boolean verificationMouvement(Joueur J, String A, String B) // FONCTION TRADUCTION, VERIF + DEPLACEMENTS SI POSSIBLE
{// String A = coordonées de A; String B = coordonées de B
A.toLowerCase();
B.toLowerCase();
int i = -1;
int j = -1;
int k;
int l;
Position stock;
Position stock2;
/// TEST 1ERE SOURCE
do {
i++;
j = -1;
do {
j++;
if (getCodes()[i][j].equals(A)) //Si la coors entré est un code possible
{
if (this.getEchiquier()[i][j].getNom().equalsIgnoreCase("..")) // Verifie si la case choisie n'est pas vide
{
System.err.println("Vous avez choisi une case vide. Recommencez.");
return false;
}
else if (this.getEchiquier()[i][j].getCouleur() != J.getCouleur()) // Verifie si la piece choisie n'est pas de la faction opposée
{
System.err.println("Le pion choisi n'est pas de votre faction. Recommencez !");
return false;
}
}
}while(( (getCodes()[i][j].equalsIgnoreCase(A)) == false) && (j+1 < codes.length));
}while((getCodes()[i][j].equalsIgnoreCase(A) == false) && (i+1 < codes.length));
/// TEST 2EME DESTINATION
for (k = 0; k < codes.length;k++)
{
for (l = 0; l < codes.length;l++)
{
if (getCodes()[k][l].equalsIgnoreCase(B) == true)
{
if (this.getEchiquier()[k][l].getCouleur() == J.getCouleur()) // Verifie si la piece visée est de ta faction
{
System.err.println("Le pion que vous voulez manger est de votre faction. Recommencez !");
return false;
}
if(this.getEchiquier()[i][j].getNom() == "KB" || this.getEchiquier()[i][j].getNom() == "KN") //test si le roi ne se colle pas à un autre roi
{
if (this.getEchiquier()[i][j].getNom() == "KB")
{
if(!(this.getEchiquier()[k+1][l].getPosition().getX()>7 ||this.getEchiquier()[k][l+1].getPosition().getY()>7 ||this.getEchiquier()[k-1][l].getPosition().getX()<0
||this.getEchiquier()[k][l-1].getPosition().getY()<0))//test le cas ou le roi se deplace sur une bordure
{
if(this.getEchiquier()[k][l+1].getNom() == "KN" || this.getEchiquier()[k+1][l+1].getNom()=="KN"
|| this.getEchiquier()[k-1][l+1].getNom()== "KN" || this.getEchiquier()[k-1][l].getNom()== "KN" || this.getEchiquier()[k+1][l].getNom()== "KN"
|| this.getEchiquier()[k-1][l-1].getNom()== "KN" || this.getEchiquier()[k][l-1].getNom()== "KN" || this.getEchiquier()[k+1][l-1].getNom()== "KN")
{
System.err.println("Le roi ne peut pas se coller à l'autre roi");
return false;
}
}
}
if (this.getEchiquier()[i][j].getNom() == "KN")
{
if(!(this.getEchiquier()[k+1][l].getPosition().getX()>7 ||this.getEchiquier()[k][l+1].getPosition().getY()>7 ||this.getEchiquier()[k-1][l].getPosition().getX()<0
||this.getEchiquier()[k][l-1].getPosition().getY()<0))//test le cas ou le roi se deplace sur une bordure
{
if(this.getEchiquier()[k][l+1].getNom() == "KB" || this.getEchiquier()[k+1][l+1].getNom()=="KB"
|| this.getEchiquier()[k-1][l+1].getNom()== "KB" || this.getEchiquier()[k-1][l].getNom()== "KB" || this.getEchiquier()[k+1][l].getNom()== "KB"
|| this.getEchiquier()[k-1][l-1].getNom()== "KB" || this.getEchiquier()[k][l-1].getNom()== "KB" || this.getEchiquier()[k+1][l-1].getNom()== "KB")
{
System.err.println("Le roi ne peut pas se coller à l'autre roi");
return false;
}
}
}
}
if (this.getEchiquier()[i][j].deplacable(this,this.getEchiquier()[k][l]) == false) // VERIFICATION AVEC FONCTION DEPLACABLE
{
System.err.println("Déplacement impossible. Recommencez ! \n");
return false;
}
else //PARTIE DEPLACEMENT DE LA PIECE
{
System.out.println("Choix validé ! Déplacement en cours.");
stock = new Position(l+1,8-k); //stockage de la pos destination
stock2 = new Position(j+1,8-i); //stockage de la pos source
this.getEchiquier()[k][l] = this.getEchiquier()[i][j]; //deplacement de la piece
this.getEchiquier()[k][l].setPosition(stock); //donner nouvelle position a la piece déplacer
this.getEchiquier()[i][j] = new Piece(stock2); //mettre piece vide dans la pos source, car la case est maintenant vide
int p;
int q;
Piece stockageRoi=null;
if( this.getEchiquier( )[k][l].getCouleur().equals("Blanc") ) {
for ( p=0; p < codes.length;p++) //cherche le roi noir dans la matrice
{
for ( q=0; q < codes.length;q++)
{
if(this.getEchiquier()[p][q].getNom().equals("KN"))
{
stockageRoi=this.getEchiquier()[p][q];
}
}
}
}
else
{
for ( p=0; p < codes.length;p++) //cherche le roi blanc dans la matrice
{
for ( q=0; q < codes.length;q++)
{
if(this.getEchiquier()[p][q].getNom().equals("KB"))
{
stockageRoi=this.getEchiquier()[p][q];
}
}
}
}
if (this.getEchiquier()[k][l].metEnEchec(this,stockageRoi) == true) //Verifie si le roi sera en echec
{
System.out.println("Le roi adverse est en échec");
}
return true;
}
}
}
}
System.err.println("Un de vos codes est faux. Recommencez."); // si coors entré inexistante
return false;
}
public boolean estVide(Position position) { //Voir si la piece dans la position indiqué est vide
int x = position.getX();
int y = position.getY();
if(this.echiquier[8-y][x-1].getNom()=="..")
{
return true;
}
return false;
}
//GETTESRS AND SETTERS
public Piece[][] getEchiquier() {
return echiquier;
}
public String[][] getCodes() {
return codes;
}
//////////////////
public Pion getPionB1() {
return pionB1;
}
public void setPionB1(Pion pionB1) {
this.pionB1 = pionB1;
}
public Pion getPionB2() {
return pionB2;
}
public void setPionB2(Pion pionB2) {
this.pionB2 = pionB2;
}
public Pion getPionB3() {
return pionB3;
}
public void setPionB3(Pion pionB3) {
this.pionB3 = pionB3;
}
public Pion getPionB4() {
return pionB4;
}
public void setPionB4(Pion pionB4) {
this.pionB4 = pionB4;
}
public Pion getPionB5() {
return pionB5;
}
public void setPionB5(Pion pionB5) {
this.pionB5 = pionB5;
}
public Pion getPionB6() {
return pionB6;
}
public void setPionB6(Pion pionB6) {
this.pionB6 = pionB6;
}
public Pion getPionB7() {
return pionB7;
}
public void setPionB7(Pion pionB7) {
this.pionB7 = pionB7;
}
public Pion getPionB8() {
return pionB8;
}
public void setPionB8(Pion pionB8) {
this.pionB8 = pionB8;
}
//////////////////
public Pion getPionN1() {
return pionN1;
}
public void setPionN1(Pion pionN1) {
this.pionN1 = pionN1;
}
public Pion getPionN2() {
return pionN2;
}
public void setPionN2(Pion pionN2) {
this.pionN2 = pionN2;
}
public Pion getPionN3() {
return pionN3;
}
public void setPionN3(Pion pionN3) {
this.pionN3 = pionN3;
}
public Pion getPionN4() {
return pionN4;
}
public void setPionN4(Pion pionN4) {
this.pionN4 = pionN4;
}
public Pion getPionN5() {
return pionN5;
}
public void setPionN5(Pion pionN5) {
this.pionN5 = pionN5;
}
public Pion getPionN6() {
return pionN6;
}
public void setPionN6(Pion pionN6) {
this.pionN6 = pionN6;
}
public Pion getPionN7() {
return pionN7;
}
public void setPionN7(Pion pionN7) {
this.pionN7 = pionN7;
}
public Pion getPionN8() {
return pionN8;
}
public void setPionN8(Pion pionN8) {
this.pionN8 = pionN8;
}
public Tour getTourB1() {
return TourB1;
}
public void setTourB1(Tour tourB1) {
TourB1 = tourB1;
}
public Tour getTourB2() {
return TourB2;
}
public void setTourB2(Tour tourB2) {
TourB2 = tourB2;
}
public Tour getTourN1() {
return TourN1;
}
public void setTourN1(Tour tourN1) {
TourN1 = tourN1;
}
public Tour getTourN2() {
return TourN2;
}
public void setTourN2(Tour tourN2) {
TourN2 = tourN2;
}
public Cavalier getCavalierB1() {
return CavalierB1;
}
public void setCavalierB1(Cavalier cavalierB1) {
CavalierB1 = cavalierB1;
}
public Cavalier getCavalierB2() {
return CavalierB2;
}
public void setCavalierB2(Cavalier cavalierB2) {
CavalierB2 = cavalierB2;
}
public Cavalier getCavalierN1() {
return CavalierN1;
}
public void setCavalierN1(Cavalier cavalierN1) {
CavalierN1 = cavalierN1;
}
public Cavalier getCavalierN2() {
return CavalierN2;
}
public void setCavalierN2(Cavalier cavalierN2) {
CavalierN2 = cavalierN2;
}
public Fou getFouB1() {
return FouB1;
}
public void setFouB1(Fou fouB1) {
FouB1 = fouB1;
}
public Fou getFouB2() {
return FouB2;
}
public void setFouB2(Fou fouB2) {
FouB2 = fouB2;
}
public Fou getFouN1() {
return FouN1;
}
public void setFouN1(Fou fouN1) {
FouN1 = fouN1;
}
public Fou getFouN2() {
return FouN2;
}
public void setFouN2(Fou fouN2) {
FouN2 = fouN2;
}
public Reine getReineB1() {
return ReineB1;
}
public void setReineB1(Reine reineB1) {
ReineB1 = reineB1;
}
public Reine getReineN1() {
return ReineN1;
}
public void setReineN1(Reine reineN1) {
ReineN1 = reineN1;
}
public Roi getRoiB1() {
return RoiB1;
}
public void setRoiB1(Roi roiB1) {
RoiB1 = roiB1;
}
public Roi getRoiN1() {
return RoiN1;
}
public void setRoiN1(Roi roiN1) {
RoiN1 = roiN1;
}
public void setCodes(String[][] codes) {
this.codes = codes;
}
public void setEchiquier(Piece[][] echiquier) {
this.echiquier = echiquier;
}
}