M431-ShadowHunterGame/src/ihm/SpriteAnimation.java

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Java
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2020-04-27 13:56:34 +02:00
package ihm;
import javafx.animation.Interpolator;
import javafx.animation.Transition;
import javafx.geometry.Rectangle2D;
import javafx.scene.image.ImageView;
import javafx.util.Duration;
public class SpriteAnimation extends Transition {
private final ImageView imageView;
private final int count;
private final int columns;
private final int offsetX;
private final int offsetY;
private final int width;
private final int height;
private int lastIndex;
public SpriteAnimation(
ImageView imageView,
Duration duration,
int count, int columns,
int offsetX, int offsetY,
int width, int height) {
this.imageView = imageView;
this.count = count;
this.columns = columns;
this.offsetX = offsetX;
this.offsetY = offsetY;
this.width = width;
this.height = height;
setCycleDuration(duration);
setInterpolator(Interpolator.LINEAR);
}
protected void interpolate(double k) {
final int index = Math.min((int) Math.floor(k * count), count - 1);
if (index != lastIndex) {
final int x = (index % columns) * width + offsetX;
final int y = (index / columns) * height + offsetY;
imageView.setViewport(new Rectangle2D(x, y, width, height));
lastIndex = index;
}
}
}