ConditionTests 100% Coverage
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@ -27,7 +27,7 @@ class WinConditionShadowTest {
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}
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@Test
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void isTrue_AllHuntersAreDead_LessThan3NeutralsAreDead_True() {
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void isTrue_AllHuntersAreDead_LessThan3NeutralsAreDead_True(){
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WinConditionShadow wch = new WinConditionShadow();
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plateau.setStat(Plateau.NB_HUNTERS, 2);
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@ -39,7 +39,7 @@ class WinConditionShadowTest {
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}
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@Test
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void isTrue_AllHuntersAreDead_MoreThan3NeutralsAreDead_True() {
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void isTrue_AllHuntersAreDead_MoreThan3NeutralsAreDead_True(){
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WinConditionShadow wch = new WinConditionShadow();
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plateau.setStat(Plateau.NB_HUNTERS, 2);
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@ -51,7 +51,7 @@ class WinConditionShadowTest {
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}
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@Test
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void isTrue_NotAllHuntersAreDead_MoreThan3NeutralsAreDead_True() {
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void isTrue_NotAllHuntersAreDead_MoreThan3NeutralsAreDead_True(){
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WinConditionShadow wch = new WinConditionShadow();
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plateau.setStat(Plateau.NB_HUNTERS, 20);
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@ -64,7 +64,7 @@ class WinConditionShadowTest {
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@Test
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void isTrue_NotAllHuntersAreDead_LessThan3NeutralsAreDead_False() {
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void isTrue_NotAllHuntersAreDead_LessThan3NeutralsAreDead_False(){
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WinConditionShadow wch = new WinConditionShadow();
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plateau.setStat(Plateau.NB_HUNTERS, 20);
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