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@ -4,9 +4,45 @@ import java.util.List;
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import java.util.Map;
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public class Joueur {
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private Map<String, Integer> stats = new HashMap<>();
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private GestionnaireEquipements gestionnaireEquipements;
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private String name;
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private boolean revealed;
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private boolean virtual;
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// map keys
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public static final String PLAYER_HP = "hp";
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public static final String PLAYER_TURN = "turn";
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public static final String PLYAYER_DAMAGE = "damage";
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public static final String PLAYER_RESISTANCE = "resistance";
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public static final String PLAYER_REVEAL = "reveal";
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public static final String PLAYER_IMMUNITY = "immunity";
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private Map<String, Integer> stats;
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public Joueur(String name) {
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this.name = name;
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this.revealed = false;
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this.virtual = false;
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stats = new HashMap<>();
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// Initialisation joueur depuis valeurs perso
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//stats.put(PLAYER_HP, char.getHP());
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//stats.put(PLAYER_TURN, 1);
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//stats.put(PLAYER_DAMAGE, 0); - dégats en +
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//stats.put(PLAYER_RESISTANCE, 0);
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//stats.put(PLAYER_REVEAL, 0);
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//stats.put(PLAYER_IMMUNITY, 0);
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// immunité à certains effets?
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}
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public void setVirtual() {
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this.virtual = true;
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}
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//shadows, hunters ou neutre
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public String getEquipe() {
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return null;
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@ -29,4 +65,7 @@ public class Joueur {
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// TODO Auto-generated method stub
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return null;
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}
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}
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