Merge branch 'development' of https://github.com/PTE-SH/ShadowHunterGame into development

This commit is contained in:
Paul Gross 2020-05-12 15:38:28 +02:00
commit 83c080f719
15 changed files with 250 additions and 68 deletions

40
src/ihm/Die.java Normal file
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@ -0,0 +1,40 @@
package ihm;
//adaptation du code a la source : https://stackoverflow.com/questions/50021161/java-how-to-update-dice-image-when-button-clicked-and-equal-to-number-given
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
/**
*
* @author blj0011
*/
public class Die {
ImageView dieFace;
Image[] images;
int currentFace;
public Die(Image[] images) {
this.images = images;
dieFace = new ImageView(this.images[0]);// set default to image 0
}
public Die(Image[] images, int dieFaceValue) {
// Need to catch for values less than 1 and greater than 6!
this.images = images;
dieFace = new ImageView(this.images[dieFaceValue - 1]);
}
public ImageView getdieFace() {
return dieFace;
}
public int getCurrentFace() {
return currentFace;
}
public void setDieFace(int dieFaceValue) {
// Need to catch for values less than 1 and greater than 6!
dieFace.setImage(this.images[dieFaceValue - 1]);
currentFace = dieFaceValue;
}
}

36
src/ihm/DieImages.java Normal file
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@ -0,0 +1,36 @@
package ihm;
//adaptation du code a la source : https://stackoverflow.com/questions/50021161/java-how-to-update-dice-image-when-button-clicked-and-equal-to-number-given
import javafx.scene.image.Image;
/**
*
* @author blj0011
*/
public class DieImages {
final Image die1 = new Image(getClass().getResourceAsStream("ressources/img/des1.png"));
final Image die2 = new Image(getClass().getResourceAsStream("ressources/img/des2.png"));
final Image die3 = new Image(getClass().getResourceAsStream("ressources/img/des3.png"));
final Image die4 = new Image(getClass().getResourceAsStream("ressources/img/des4.png"));
final Image die5 = new Image(getClass().getResourceAsStream("ressources/img/des5.png"));
final Image die6 = new Image(getClass().getResourceAsStream("ressources/img/des6.png"));
final Image[] images = new Image[6];
public DieImages() {
images[0] = die1;
images[1] = die2;
images[2] = die3;
images[3] = die4;
images[4] = die5;
images[5] = die6;
for (int i = 0; i < images.length; i++) {
}
}
public Image[] getImages() {
return images;
}
}

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@ -1,20 +0,0 @@
package ihm.controller;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.scene.control.Label;
import main.Joueur;
public class JouerSonTour4Controller extends LancerDes{
@FXML private Label defenseur;
private Joueur j;
@Override
public void initialize(URL arg0, ResourceBundle arg1) {
super.initialize(arg0, arg1);
//defenseur.setText(j.getNom());
}
}

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@ -1,57 +1,125 @@
package ihm.controller;
import java.net.URL;
import java.util.ResourceBundle;
import java.util.Random;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import ihm.Die;
import ihm.DieImages;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.event.ActionEvent;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.image.ImageView;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.util.Duration;
import main.Contexte;
import main.GestionnaireJeu;
public class LancerDes implements Initializable{
@FXML private Label d6;
@FXML private Label d4;
@FXML private Button btnStop;
@FXML private Button btnLancer;
private int[] valeurD6 = {1, 2, 3, 4, 5, 6};
private int[] valeurD4 = {1, 2, 3, 4};
private int resultatD6;
private int resultatD4;
private boolean lancement = true;
@Override
public void initialize(URL arg0, ResourceBundle arg1) {
// TODO Auto-generated method stub
btnStop.setVisible(false);
btnLancer.setOnAction(e -> {
try {
btnLancer.setVisible(false);
btnStop.setVisible(true);
lancement();
} catch (InterruptedException e1) {
e1.printStackTrace();
public class LancerDes {
private int resultat;
private Contexte contexte;
public LancerDes(Contexte c){
contexte = c;
}
public VBox initLancer() {
switch (contexte) {
case LANCER_DES_4:
return initLancerD4();
case LANCER_DES_6:
return initLancerD6();
default :
return null;
}
}
private VBox initLancerD4() {
DieImages images = new DieImages();
Die die = new Die(images.getImages());
ImageView stackpane = die.getdieFace();
stackpane.setFitHeight(100);
stackpane.setFitWidth(100);
Button btn = new Button();
Text txt = new Text("Lancez le dés pour attaquer");
txt.setFont(Font.font(null, null, null, 12));
txt.setFill(Color.WHITE);
btn.setText("Lancer dés");
btn.setOnAction((ActionEvent event) -> {
btn.setDisable(true);// Disable Button
Random random = new Random();
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(.3), (actionEvent) -> {
int tempRandom = random.nextInt(4) + 1;
die.setDieFace(tempRandom);
}));
timeline.setCycleCount(random.nextInt(20) + 1);
timeline.play();
timeline.setOnFinished(actionEvent -> {
int res = die.getCurrentFace();
txt.setText("Vous avez obtenu "+res+"!");
resultat = res;
GestionnaireJeu.notifyPlateau();
});
});
btnStop.setOnAction(e -> {
//à remplir avec les valeurs donné par le gestionnaire de jeux
lancement = false;
d6.setText(Integer.toString(resultatD6));
d4.setText(Integer.toString(resultatD4));
});
HBox des = new HBox(stackpane);
des.setAlignment(Pos.CENTER);
VBox root = new VBox(txt,des, new StackPane(btn));
root.setAlignment(Pos.CENTER);
root.setSpacing(20);
return root;
}
public void lancement() throws InterruptedException {
/*int i=0;
while (lancement) {
d6.setText(Integer.toString(valeurD6[i%6]));
d4.setText(Integer.toString(valeurD4[i%4]));
i++;
//Thread.sleep(500);
}*/
private VBox initLancerD6() {
DieImages images = new DieImages();
Die die = new Die(images.getImages());
Die die2 = new Die(images.getImages());
ImageView stackpane = die.getdieFace();
ImageView stackpane2 = die2.getdieFace();
stackpane.setFitHeight(100);
stackpane2.setFitHeight(100);
stackpane.setFitWidth(100);
stackpane2.setFitWidth(100);
Button btn = new Button();
Text txt = new Text("Lancez les dés pour vous deplacer");
txt.setFont(Font.font(null, null, null, 12));
txt.setFill(Color.WHITE);
btn.setText("Lancer dés");
btn.setOnAction((ActionEvent event) -> {
btn.setDisable(true);// Disable Button
Random random = new Random();
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(.3), (actionEvent) -> {
int tempRandom = random.nextInt(6) + 1;
int tempRandom2 = random.nextInt(6) + 1;
die.setDieFace(tempRandom);
die2.setDieFace(tempRandom2);
}));
timeline.setCycleCount(random.nextInt(20) + 1);
timeline.play();
timeline.setOnFinished(actionEvent -> {
int res = die.getCurrentFace()+die2.getCurrentFace();
txt.setText("Vous avez obtenu "+res+"!");
resultat = res;
GestionnaireJeu.notifyPlateau();
});
});
HBox des = new HBox(stackpane, stackpane2);
des.setAlignment(Pos.CENTER);
VBox root = new VBox(txt,des, new StackPane(btn));
root.setAlignment(Pos.CENTER);
root.setSpacing(20);
return root;
}
public int getResult() {
return resultat;
}
}

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@ -57,6 +57,7 @@ public class PlateauController implements Initializable {
private ChoisirBoolean cb;
private ChoisirEquipement ce;
private ChoisirJoueur cj;
private LancerDes ld;
@ -208,8 +209,6 @@ public class PlateauController implements Initializable {
}
}
private void applyImageLieu(ImageView iv, Image im) {
StackPane sp = (StackPane) iv.getParent();
@ -479,6 +478,22 @@ public class PlateauController implements Initializable {
}
public Integer getChoixLancerDes(Joueur joueur) {
JoueurIHM jihm = getJoueurIHM(joueur);
int result = this.ld.getResult();
this.ld = null;
jihm.getZoneJoueur().getChildren().setAll();
return result;
}
public void afficherLancerDes(Joueur j, Contexte c) throws IOException {
this.ld=new LancerDes(c);
JoueurIHM jihm = getJoueurIHM(j);
jihm.setZoneJoueur(ld.initLancer());
}
public void afficherLT(Joueur j, CartePiochable cartePiochable) throws IOException {
Image i = getImageCarte(cartePiochable);

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@ -5,6 +5,10 @@ public enum Contexte {
ATTAQUER,
VOLER_EQUIP,
EFFET_NEGATIF_SUR_AUTRES,
EFFET_POSITIF_SUR_AUTRES, ACTIVER_EFFET_LIEU, EFFET_BOB
EFFET_POSITIF_SUR_AUTRES,
ACTIVER_EFFET_LIEU,
EFFET_BOB,
LANCER_DES_4,
LANCER_DES_6
}

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@ -165,6 +165,36 @@ public class GestionnaireJeu {
this.waitPlateau();
}
public int jouerDes(Joueur joueur, Contexte c) {
Platform.runLater(() -> {
try {
pc.afficherLancerDes(joueur, c);
} catch (IOException e) {
e.printStackTrace();
}
});
this.waitPlateau();
final FutureTask<Integer> query = new FutureTask<Integer>(new Callable<Integer>() {
@Override
public Integer call() throws Exception {
return pc.getChoixLancerDes(joueur);
}
});
Platform.runLater(query);
try {
return query.get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
return 1;
}
public Joueur choisirJoueur(Joueur joueur, List<Joueur> joueurs, Contexte contexte) {
Platform.runLater(() -> {

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@ -246,6 +246,10 @@ public class Joueur {
return this.plateau.choisir(this, activerEffetLieu);
}
public int lancerDes(Contexte typeLancer) {
return this.plateau.lancerDes(this, typeLancer);
}
public Object choisir(List<?> list,Class cls) {
return this.plateau.choisir(this,list, cls);
}

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@ -266,8 +266,9 @@ public class Plateau extends Thread{
System.out.println(joueurs.size());
Joueur currentJoueur = this.joueurs.get(i % nbJoueurs);
currentJoueur.choisir(joueurs, Joueur.class);
int lancer = currentJoueur.lancerDes(Contexte.LANCER_DES_4);
System.out.println("\n\n\n\n\n");
System.out.println(lancer);
System.out.println("Au tour de "+currentJoueur.getNom());
System.out.println("Lancement des dés.");
deplacer(currentJoueur);
@ -476,4 +477,8 @@ public class Plateau extends Thread{
gj.retirerEquipement(joueur,e);
}
public int lancerDes(Joueur joueur, Contexte typeLancer) {
return gj.jouerDes(joueur, typeLancer);
}
}