Merge branch 'development' of https://github.com/PTE-SH/ShadowHunterGame into development

This commit is contained in:
Paul Gross
2020-05-13 10:59:40 +02:00
7 changed files with 42 additions and 16 deletions

View File

@ -51,7 +51,7 @@ public class LancerDes {
private VBox initLancerD4() {
DieImages images = new DieImages();
DieImages images = new DieImages(4);
Die die = new Die(images.getImages());
ImageView stackpane = die.getdieFace();
stackpane.setFitHeight(100);
@ -95,7 +95,7 @@ public class LancerDes {
}
private VBox initLancerD6() {
DieImages images = new DieImages();
DieImages images = new DieImages(6);
Die die = new Die(images.getImages());
ImageView stackpane = die.getdieFace();
stackpane.setFitHeight(100);
@ -139,9 +139,10 @@ public class LancerDes {
}
private VBox initLancerBoth() {
DieImages images = new DieImages();
DieImages images = new DieImages(6);
DieImages images2 = new DieImages(4);
Die die = new Die(images.getImages());
Die die2 = new Die(images.getImages());
Die die2 = new Die(images2.getImages());
ImageView stackpane = die.getdieFace();
ImageView stackpane2 = die2.getdieFace();
stackpane.setFitHeight(100);
@ -158,8 +159,8 @@ public class LancerDes {
Random random = new Random();
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(.1), (actionEvent) -> {
int tempRandom = random.nextInt(4)+1;
int tempRandom2 = random.nextInt(6)+1;
int tempRandom = random.nextInt(6)+1;
int tempRandom2 = random.nextInt(4)+1;
die.setDieFace(tempRandom);
die2.setDieFace(tempRandom2);
}));
@ -168,8 +169,8 @@ public class LancerDes {
timeline.play();
timeline.setOnFinished(actionEvent -> {
die.setDieFace(rolls[0]);
die2.setDieFace(rolls[1]);
die.setDieFace(rolls[1]);
die2.setDieFace(rolls[0]);
int result = rolls[0]+rolls[1];