Merge branch 'development' of https://github.com/PTE-SH/ShadowHunterGame into development
This commit is contained in:
@ -51,7 +51,7 @@ public class LancerDes {
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private VBox initLancerD4() {
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DieImages images = new DieImages();
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DieImages images = new DieImages(4);
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Die die = new Die(images.getImages());
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ImageView stackpane = die.getdieFace();
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stackpane.setFitHeight(100);
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@ -95,7 +95,7 @@ public class LancerDes {
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}
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private VBox initLancerD6() {
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DieImages images = new DieImages();
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DieImages images = new DieImages(6);
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Die die = new Die(images.getImages());
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ImageView stackpane = die.getdieFace();
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stackpane.setFitHeight(100);
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@ -139,9 +139,10 @@ public class LancerDes {
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}
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private VBox initLancerBoth() {
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DieImages images = new DieImages();
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DieImages images = new DieImages(6);
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DieImages images2 = new DieImages(4);
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Die die = new Die(images.getImages());
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Die die2 = new Die(images.getImages());
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Die die2 = new Die(images2.getImages());
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ImageView stackpane = die.getdieFace();
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ImageView stackpane2 = die2.getdieFace();
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stackpane.setFitHeight(100);
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@ -158,8 +159,8 @@ public class LancerDes {
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Random random = new Random();
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Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(.1), (actionEvent) -> {
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int tempRandom = random.nextInt(4)+1;
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int tempRandom2 = random.nextInt(6)+1;
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int tempRandom = random.nextInt(6)+1;
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int tempRandom2 = random.nextInt(4)+1;
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die.setDieFace(tempRandom);
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die2.setDieFace(tempRandom2);
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}));
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@ -168,8 +169,8 @@ public class LancerDes {
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timeline.play();
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timeline.setOnFinished(actionEvent -> {
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die.setDieFace(rolls[0]);
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die2.setDieFace(rolls[1]);
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die.setDieFace(rolls[1]);
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die2.setDieFace(rolls[0]);
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int result = rolls[0]+rolls[1];
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