Traduction dans les controller fin
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@ -1,6 +1,7 @@
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package ihm.controller;
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import java.util.Random;
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import java.util.ResourceBundle;
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import effet.action.Action;
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import ihm.Die;
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@ -32,7 +33,7 @@ public class LancerDes {
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private final static int LANCER_DE_4 = 0;
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private final static int LANCER_DE_6 = 1;
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private final static int LANCER_DES = 2;
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public ResourceBundle bundle1 = ResourceBundle.getBundle("domaine.properties.langue", ParametreController.LaLangue);
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public LancerDes(int typeDe, int[] rolls, Contexte c) {
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this.typeDe = typeDe;
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this.rolls = rolls;
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@ -69,8 +70,8 @@ public class LancerDes {
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ImageView stackpane = die.getdieFace();
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stackpane.setFitHeight(100);
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stackpane.setFitWidth(100);
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Button btn = interpret("Lancer dé");
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Text txt = new Text("Lancez le dé");
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Button btn = interpret(bundle1.getString("lancer.de.des"));
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Text txt = new Text(bundle1.getString("lancer.de.des"));
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txt.setFont(Font.font(null, null, null, 12));
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txt.setFill(Color.WHITE);
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btn.setOnAction((ActionEvent event) -> {
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@ -84,9 +85,9 @@ public class LancerDes {
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timeline.setCycleCount(20);
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timeline.play();
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timeline.setOnFinished(actionEvent -> {
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die.setDieFace(rolls[0]);
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txt.setText("Vous avez obtenu " + rolls[0]);
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txt.setText(bundle1.getString("vous.avez.obtenu") + " " + rolls[0]);
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Timeline timeline2 = new Timeline(new KeyFrame(Duration.millis(2000), ae -> {
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GestionnaireJeu.notifyPlateau();
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@ -111,8 +112,8 @@ public class LancerDes {
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ImageView stackpane = die.getdieFace();
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stackpane.setFitHeight(100);
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stackpane.setFitWidth(100);
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Button btn = interpret("Lancer dé");
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Text txt = new Text("Lancez le dé");
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Button btn = interpret(bundle1.getString("lancer.de.des"));
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Text txt = new Text(bundle1.getString("lancer.de.des"));
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txt.setFont(Font.font(null, null, null, 12));
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txt.setFill(Color.WHITE);
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btn.setOnAction((ActionEvent event) -> {
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@ -128,7 +129,7 @@ public class LancerDes {
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timeline.setOnFinished(actionEvent -> {
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die.setDieFace(rolls[0]);
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txt.setText("Vous avez obtenu " + rolls[0]);
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txt.setText(bundle1.getString("vous.avez.obtenu") + " " + rolls[0]);
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Timeline timeline2 = new Timeline(new KeyFrame(Duration.millis(2000), ae -> {
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GestionnaireJeu.notifyPlateau();
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}));
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@ -157,8 +158,8 @@ public class LancerDes {
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stackpane2.setFitHeight(100);
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stackpane.setFitWidth(100);
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stackpane2.setFitWidth(100);
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Button btn = interpret("Lancer dés");
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Text txt = new Text("Lancez les dés");
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Button btn = interpret(bundle1.getString("lancer.de.des"));
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Text txt = new Text(bundle1.getString("lancer.de.des"));
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txt.setFont(Font.font(null, null, null, 12));
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txt.setFill(Color.WHITE);
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btn.setOnAction((ActionEvent event) -> {
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@ -181,7 +182,7 @@ public class LancerDes {
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int result = rolls[0] + rolls[1];
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txt.setText("Vous avez obtenu " + result);
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txt.setText(bundle1.getString("vous.avez.obtenu")+ " " + result);
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Timeline timeline2 = new Timeline(new KeyFrame(Duration.millis(2000), ae -> {
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GestionnaireJeu.notifyPlateau();
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