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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Programmation_objet_TLESIO21.projet {
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public class PokemonGround : Pokemon {
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public PokemonGround(string Name, int PV, int ATKPhys, int ATKSpe, int DEFPhys, int DEFSpe, int Speed) : base(Name, PV, ATKPhys, ATKSpe, DEFPhys, DEFSpe, Speed) {
base.setPC(110);
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this.setType(Type.ELECTRIC);
}
public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = this.getATKPhys() - cible.getDEFPhys();
if (cible.getType().Equals(Type.FLYING)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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if (damage > 0) {
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if(cible.getType().Equals(Type.BUG) ||
cible.getType().Equals(Type.GRASS)) {
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damage /= 2;
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Console.WriteLine("Ce n'est pas très efficace");
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}
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if (cible.getType().Equals(Type.ROCK) ||
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cible.getType().Equals(Type.STEEL) ||
cible.getType().Equals(Type.FIRE) ||
cible.getType().Equals(Type.POISON) ||
cible.getType().Equals(Type.ELECTRIC)) {
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damage *= 2;
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Console.WriteLine("C'est super efficace");
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}
cible.getDamage(damage);
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} else {
Console.WriteLine("L'attaque n'a eu aucun effet");
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}
}
public override void SpeAttack(Pokemon cible) {
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this.setPC(this.getPC() - 4);
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int damage = this.getATKSpe() - cible.getDEFSpe();
if (cible.getType().Equals(Type.FLYING)) {
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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damage = 0;
}
if(damage > 0) {
if(cible.getType().Equals(Type.DRAGON) ||
cible.getType().Equals(Type.GRASS) ||
cible.getType().Equals(Type.ELECTRIC)) {
damage /= 2;
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Console.WriteLine("Ce n'est pas très efficace");
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}
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if (cible.getType().Equals(Type.FLYING) ||
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cible.getType().Equals(Type.WATER)) {
damage *= 2;
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Console.WriteLine("C'est super efficace");
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}
cible.getDamage(damage);
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} else {
Console.WriteLine("L'attaque n'a eu aucun effet");
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}
}
}
}