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2022-10-13 22:03:05 +02:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Programmation_objet_TLESIO21.projet {
public class PokemonDark : Pokemon {
public PokemonDark(string Name, int PV, int ATKPhys, int ATKSpe, int DEFPhys, int DEFSpe, int Speed) : base(Name, PV, ATKPhys, ATKSpe, DEFPhys, DEFSpe, Speed) {
base.setPC(95);
this.setType(Type.DARK);
}
public override void PhysAttack(Pokemon cible) {
this.setPC(this.getPC() - 4);
int damage = cible.getDEFPhys() - this.getATKPhys();
if(damage > 0) {
if(cible.getType().Equals(Type.FIGHTING) ||
cible.getType().Equals(Type.FAIRY) ||
cible.getType().Equals(Type.DARK)) {
damage /= 2;
}
if(cible.getType().Equals(Type.PSYCHIC) ||
cible.getType().Equals(Type.GHOST)) {
damage *= 2;
}
cible.getDamage(damage);
}
}
public override void SpeAttack(Pokemon cible) {
this.setPC(this.getPC() - 2);
int damage = cible.getDEFSpe() - this.getATKSpe();
if(damage > 0) {
if (cible.getType().Equals(Type.FIGHTING) ||
cible.getType().Equals(Type.FAIRY) ||
cible.getType().Equals(Type.DARK)) {
damage /= 2;
}
if (cible.getType().Equals(Type.PSYCHIC) ||
cible.getType().Equals(Type.GHOST)) {
damage *= 2;
}
cible.getDamage(damage);
}
}
}
}