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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Programmation_objet_TLESIO21.projet {
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public class PokemonRock : Pokemon {
public PokemonRock(string Name, int PV, int ATKPhys, int ATKSpe, int DEFPhys, int DEFSpe, int Speed) : base(Name, PV, ATKPhys, ATKSpe, DEFPhys, DEFSpe, Speed) {
base.setPC(105);
this.setType(Type.ROCK);
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 4);
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int damage = cible.getDEFPhys() - this.getATKPhys();
if(damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
cible.getType().Equals(Type.FIGHTING) ||
cible.getType().Equals(Type.GROUND)) {
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damage /= 2;
}
if(cible.getType().Equals(Type.FIRE) ||
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cible.getType().Equals(Type.ICE) ||
cible.getType().Equals(Type.BUG)) {
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damage *= 2;
}
cible.getDamage(damage);
}
}
public override void SpeAttack(Pokemon cible) {
this.setPC(this.getPC() - 2);
int damage = cible.getDEFSpe() - this.getATKSpe();
if(damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
cible.getType().Equals(Type.FIGHTING) ||
cible.getType().Equals(Type.GROUND)) {
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damage /= 2;
}
if(cible.getType().Equals(Type.FIRE) ||
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cible.getType().Equals(Type.ICE) ||
cible.getType().Equals(Type.BUG)) {
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damage *= 2;
}
cible.getDamage(damage);
}
}
}
}