changer methode attaque
This commit is contained in:
@ -1,67 +1,67 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Programmation_objet_TLESIO21.projet {
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public class PokemonBug : Pokemon {
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public PokemonBug(string Name, int PV, int ATKPhys, int ATKSpe, int DEFPhys, int DEFSpe, int Speed) : base(Name, PV, ATKPhys, ATKSpe, DEFPhys, DEFSpe, Speed) {
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base.setPC(92);
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this.setType(Type.BUG);
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.FAIRY) ||
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cible.getType().Equals(Type.FIRE) ||
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cible.getType().Equals(Type.POISON) ||
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cible.getType().Equals(Type.GHOST) ||
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cible.getType().Equals(Type.FLYING)) {
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damage /= 2;
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Console.WriteLine("Ce n'est pas très efficace");
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}
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if(cible.getType().Equals(Type.GRASS) ||
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cible.getType().Equals(Type.PSYCHIC) ||
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cible.getType().Equals(Type.DARK)) {
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damage *= 2;
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Console.WriteLine("C'est super efficace");
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}
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cible.getDamage(damage);
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Programmation_objet_TLESIO21.projet {
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public class PokemonBug : Pokemon {
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public PokemonBug(string Name, int PV, int ATKPhys, int ATKSpe, int DEFPhys, int DEFSpe, int Speed) : base(Name, PV, ATKPhys, ATKSpe, DEFPhys, DEFSpe, Speed) {
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base.setPC(92);
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this.setType(Type.BUG);
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.FAIRY) ||
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cible.getType().Equals(Type.FIRE) ||
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cible.getType().Equals(Type.POISON) ||
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cible.getType().Equals(Type.GHOST) ||
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cible.getType().Equals(Type.FLYING)) {
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damage /= 2;
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Console.WriteLine("Ce n'est pas très efficace");
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}
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if(cible.getType().Equals(Type.GRASS) ||
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cible.getType().Equals(Type.PSYCHIC) ||
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cible.getType().Equals(Type.DARK)) {
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damage *= 2;
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Console.WriteLine("C'est super efficace");
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}
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cible.getDamage(damage);
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} else {
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Console.WriteLine("L'attaque n'a eu aucun effet");
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}
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}
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public override void SpeAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = cible.getDEFSpe() - this.getATKSpe();
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if(damage > 0) {
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if (cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.FAIRY) ||
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cible.getType().Equals(Type.FIRE) ||
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cible.getType().Equals(Type.POISON) ||
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cible.getType().Equals(Type.GHOST) ||
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cible.getType().Equals(Type.FLYING)) {
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damage /= 2;
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Console.WriteLine("Ce n'est pas très efficace");
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}
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if (cible.getType().Equals(Type.GRASS) ||
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cible.getType().Equals(Type.PSYCHIC) ||
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cible.getType().Equals(Type.DARK)) {
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damage *= 2;
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Console.WriteLine("C'est super efficace");
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}
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cible.getDamage(damage);
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}
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}
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public override void SpeAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = cible.getDEFSpe() - this.getATKSpe();
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if(damage > 0) {
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if (cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.FAIRY) ||
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cible.getType().Equals(Type.FIRE) ||
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cible.getType().Equals(Type.POISON) ||
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cible.getType().Equals(Type.GHOST) ||
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cible.getType().Equals(Type.FLYING)) {
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damage /= 2;
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Console.WriteLine("Ce n'est pas très efficace");
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}
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if (cible.getType().Equals(Type.GRASS) ||
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cible.getType().Equals(Type.PSYCHIC) ||
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cible.getType().Equals(Type.DARK)) {
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damage *= 2;
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Console.WriteLine("C'est super efficace");
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}
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cible.getDamage(damage);
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} else {
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Console.WriteLine("L'attaque n'a eu aucun effet");
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}
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}
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}
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}
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}
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}
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}
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}
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 4);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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this.setPC(this.getPC() - 4);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.FAIRY) ||
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cible.getType().Equals(Type.DARK)) {
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 1);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.FAIRY)) {
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this.setPC(this.getPC() - 1);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (cible.getType().Equals(Type.FAIRY)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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@ -14,7 +14,7 @@ namespace Programmation_objet_TLESIO21.projet {
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 1);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if(cible.getType().Equals(Type.GROUND)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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this.setPC(this.getPC() - 2);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.FIRE) ||
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cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.POISON)) {
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 4);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.GHOST)) {
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this.setPC(this.getPC() - 4);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (cible.getType().Equals(Type.GHOST)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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@ -12,9 +12,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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this.setPC(this.getPC() - 2);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.DRAGON) ||
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cible.getType().Equals(Type.WATER) ||
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cible.getType().Equals(Type.FIRE) ||
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@ -13,9 +13,10 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 4);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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this.setPC(this.getPC() - 4);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.ROCK) ||
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cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.ELECTRIC)) {
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.NORMAL)) {
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this.setPC(this.getPC() - 3);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (cible.getType().Equals(Type.NORMAL)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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@ -12,9 +12,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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this.setPC(this.getPC() - 2);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.DRAGON) ||
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cible.getType().Equals(Type.FIRE) ||
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@ -14,8 +14,8 @@ namespace Programmation_objet_TLESIO21.projet {
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.FLYING)) {
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (cible.getType().Equals(Type.FLYING)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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this.setPC(this.getPC() - 2);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.WATER) ||
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cible.getType().Equals(Type.FIRE) ||
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.GHOST)) {
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this.setPC(this.getPC() - 2);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (cible.getType().Equals(Type.GHOST)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 2);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.STEEL)) {
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this.setPC(this.getPC() - 2);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (cible.getType().Equals(Type.STEEL)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 1);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.DARK)) {
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this.setPC(this.getPC() - 1);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (cible.getType().Equals(Type.DARK)) {
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damage = 0;
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Console.WriteLine("Ca n'affecte pas le " + cible.getName() + "ennemi");
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}
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@ -13,9 +13,9 @@ namespace Programmation_objet_TLESIO21.projet {
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 4);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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this.setPC(this.getPC() - 4);
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.GROUND)) {
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@ -14,8 +14,8 @@ namespace Programmation_objet_TLESIO21.projet {
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.WATER) ||
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cible.getType().Equals(Type.FIRE) ||
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@ -13,8 +13,8 @@ namespace Programmation_objet_TLESIO21.projet {
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(damage > 0) {
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int damage = this.getATKPhys() - cible.getDEFPhys();
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if (damage > 0) {
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if(cible.getType().Equals(Type.DRAGON) ||
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cible.getType().Equals(Type.WATER) ||
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cible.getType().Equals(Type.GRASS)) {
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Block a user