54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Programmation_objet_TLESIO21.projet {
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public class PokemonPsychic: Pokemon {
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public PokemonPsychic(string Name, int PV, int ATKPhys, int ATKSpe, int DEFPhys, int DEFSpe, int Speed) : base(Name, PV, ATKPhys, ATKSpe, DEFPhys, DEFSpe, Speed) {
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base.setPC(80);
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this.setType(Type.PSYCHIC);
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}
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public override void PhysAttack(Pokemon cible) {
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this.setPC(this.getPC() - 1);
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int damage = cible.getDEFPhys() - this.getATKPhys();
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if(cible.getType().Equals(Type.DARK)) {
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damage = 0;
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}
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if(damage > 0) {
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if(cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.PSYCHIC)) {
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damage /= 2;
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}
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if(cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.POISON)) {
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damage *= 2;
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}
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cible.getDamage(damage);
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}
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}
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public override void SpeAttack(Pokemon cible) {
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this.setPC(this.getPC() - 3);
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int damage = cible.getDEFSpe() - this.getATKSpe();
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if (cible.getType().Equals(Type.DARK)) {
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damage = 0;
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}
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if (damage > 0) {
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if (cible.getType().Equals(Type.STEEL) ||
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cible.getType().Equals(Type.PSYCHIC)) {
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damage /= 2;
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}
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if (cible.getType().Equals(Type.FIGHTING) ||
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cible.getType().Equals(Type.POISON)) {
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damage *= 2;
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}
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cible.getDamage(damage);
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}
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}
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}
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}
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