Add files via upload
28
appmanifest.json
Normal file
@ -0,0 +1,28 @@
|
||||
{
|
||||
"name": "New project",
|
||||
"short_name": "New project",
|
||||
"start_url": "index.html",
|
||||
"display": "fullscreen",
|
||||
"orientation": "any",
|
||||
"icons": [{
|
||||
"src": "icon-16.png",
|
||||
"sizes": "16x16",
|
||||
"type": "image/png"
|
||||
}, {
|
||||
"src": "icon-32.png",
|
||||
"sizes": "32x32",
|
||||
"type": "image/png"
|
||||
}, {
|
||||
"src": "icon-128.png",
|
||||
"sizes": "128x128",
|
||||
"type": "image/png"
|
||||
}, {
|
||||
"src": "icon-256.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image/png"
|
||||
}, {
|
||||
"src": "icon-256.png",
|
||||
"sizes": "256x256",
|
||||
"type": "image/png"
|
||||
}]
|
||||
}
|
382
c2runtime.js
Normal file
BIN
icon-114.png
Normal file
After Width: | Height: | Size: 25 KiB |
BIN
icon-128.png
Normal file
After Width: | Height: | Size: 33 KiB |
BIN
icon-16.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
icon-256.png
Normal file
After Width: | Height: | Size: 96 KiB |
BIN
icon-32.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
images/boule-sheet0.png
Normal file
After Width: | Height: | Size: 308 B |
BIN
images/leftscreen-sheet0.png
Normal file
After Width: | Height: | Size: 4.7 MiB |
BIN
images/lignemortellehaute-sheet0.png
Normal file
After Width: | Height: | Size: 101 B |
BIN
images/plateformes-sheet0.png
Normal file
After Width: | Height: | Size: 102 B |
136
index.html
Normal file
@ -0,0 +1,136 @@
|
||||
<!DOCTYPE html>
|
||||
<html manifest="offline.appcache">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
|
||||
<title>New project</title>
|
||||
|
||||
<!-- Standardised web app manifest -->
|
||||
<link rel="manifest" href="appmanifest.json" />
|
||||
|
||||
<!-- Allow fullscreen mode on iOS devices. (These are Apple specific meta tags.) -->
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
|
||||
<meta name="apple-mobile-web-app-capable" content="yes" />
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
|
||||
<link rel="apple-touch-icon" sizes="256x256" href="icon-256.png" />
|
||||
<meta name="HandheldFriendly" content="true" />
|
||||
|
||||
<!-- Chrome for Android web app tags -->
|
||||
<meta name="mobile-web-app-capable" content="yes" />
|
||||
<link rel="shortcut icon" sizes="256x256" href="icon-256.png" />
|
||||
|
||||
<!-- All margins and padding must be zero for the canvas to fill the screen. -->
|
||||
<style type="text/css">
|
||||
* {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
html, body {
|
||||
background: #000;
|
||||
color: #fff;
|
||||
overflow: hidden;
|
||||
touch-action: none;
|
||||
-ms-touch-action: none;
|
||||
}
|
||||
canvas {
|
||||
touch-action-delay: none;
|
||||
touch-action: none;
|
||||
-ms-touch-action: none;
|
||||
}
|
||||
</style>
|
||||
|
||||
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="fb-root"></div>
|
||||
|
||||
<script>
|
||||
// Issue a warning if trying to preview an exported project on disk.
|
||||
(function(){
|
||||
// Check for running exported on file protocol
|
||||
if (window.location.protocol.substr(0, 4) === "file")
|
||||
{
|
||||
alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
|
||||
}
|
||||
})();
|
||||
</script>
|
||||
|
||||
<!-- The canvas must be inside a div called c2canvasdiv -->
|
||||
<div id="c2canvasdiv">
|
||||
|
||||
<!-- The canvas the project will render to. If you change its ID, don't forget to change the
|
||||
ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
|
||||
<canvas id="c2canvas" width="640" height="580">
|
||||
<!-- This text is displayed if the visitor's browser does not support HTML5.
|
||||
You can change it, but it is a good idea to link to a description of a browser
|
||||
and provide some links to download some popular HTML5-compatible browsers. -->
|
||||
<h1>Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a href="http://www.whatbrowser.org">What is a browser?</a>
|
||||
<br/><br/><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet Explorer</a><br/>
|
||||
<a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br/>
|
||||
<a href="http://www.google.com/chrome/">Google Chrome</a><br/>
|
||||
<a href="http://www.apple.com/safari/download/">Apple Safari</a></h1>
|
||||
</canvas>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Pages load faster with scripts at the bottom -->
|
||||
|
||||
<!-- Construct 2 exported games require jQuery. -->
|
||||
<script src="jquery-2.1.1.min.js"></script>
|
||||
|
||||
|
||||
|
||||
<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
|
||||
This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
|
||||
<script src="c2runtime.js"></script>
|
||||
|
||||
<script>
|
||||
// Start the Construct 2 project running on window load.
|
||||
jQuery(document).ready(function ()
|
||||
{
|
||||
// Create new runtime using the c2canvas
|
||||
cr_createRuntime("c2canvas");
|
||||
});
|
||||
|
||||
// Pause and resume on page becoming visible/invisible
|
||||
function onVisibilityChanged() {
|
||||
if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
|
||||
cr_setSuspended(true);
|
||||
else
|
||||
cr_setSuspended(false);
|
||||
};
|
||||
|
||||
document.addEventListener("visibilitychange", onVisibilityChanged, false);
|
||||
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
|
||||
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
|
||||
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
|
||||
|
||||
function OnRegisterSWError(e)
|
||||
{
|
||||
console.warn("Failed to register service worker: ", e);
|
||||
};
|
||||
|
||||
// Runtime calls this global method when ready to start caching (i.e. after startup).
|
||||
// This registers the service worker which caches resources for offline support.
|
||||
window.C2_RegisterSW = function C2_RegisterSW()
|
||||
{
|
||||
if (!navigator.serviceWorker)
|
||||
return; // no SW support, ignore call
|
||||
|
||||
try {
|
||||
navigator.serviceWorker.register("sw.js", { scope: "./" })
|
||||
.then(function (reg)
|
||||
{
|
||||
console.log("Registered service worker on " + reg.scope);
|
||||
})
|
||||
.catch(OnRegisterSWError);
|
||||
}
|
||||
catch (e)
|
||||
{
|
||||
OnRegisterSWError(e);
|
||||
}
|
||||
};
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
4
jquery-2.1.1.min.js
vendored
Normal file
BIN
loading-logo.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
18
offline.appcache
Normal file
@ -0,0 +1,18 @@
|
||||
CACHE MANIFEST
|
||||
#1523707711
|
||||
data.js
|
||||
c2runtime.js
|
||||
jquery-2.1.1.min.js
|
||||
offlineClient.js
|
||||
images/boule-sheet0.png
|
||||
images/plateformes-sheet0.png
|
||||
images/lignemortellehaute-sheet0.png
|
||||
images/leftscreen-sheet0.png
|
||||
icon-16.png
|
||||
icon-32.png
|
||||
icon-114.png
|
||||
icon-128.png
|
||||
loading-logo.png
|
||||
icon-256.png
|
||||
NETWORK:
|
||||
*
|
19
offline.js
Normal file
@ -0,0 +1,19 @@
|
||||
{
|
||||
"version": 1523707711,
|
||||
"fileList": [
|
||||
"data.js",
|
||||
"c2runtime.js",
|
||||
"jquery-2.1.1.min.js",
|
||||
"offlineClient.js",
|
||||
"images/boule-sheet0.png",
|
||||
"images/plateformes-sheet0.png",
|
||||
"images/lignemortellehaute-sheet0.png",
|
||||
"images/leftscreen-sheet0.png",
|
||||
"icon-16.png",
|
||||
"icon-32.png",
|
||||
"icon-114.png",
|
||||
"icon-128.png",
|
||||
"loading-logo.png",
|
||||
"icon-256.png"
|
||||
]
|
||||
}
|
53
offlineClient.js
Normal file
@ -0,0 +1,53 @@
|
||||
"use strict";
|
||||
|
||||
(function() {
|
||||
|
||||
class OfflineClient
|
||||
{
|
||||
constructor()
|
||||
{
|
||||
// Create a BroadcastChannel, if supported.
|
||||
this._broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel("offline"));
|
||||
|
||||
// Queue of messages received before a message callback is set.
|
||||
this._queuedMessages = [];
|
||||
|
||||
// The message callback.
|
||||
this._onMessageCallback = null;
|
||||
|
||||
// If BroadcastChannel is supported, listen for messages.
|
||||
if (this._broadcastChannel)
|
||||
this._broadcastChannel.onmessage = (e => this._OnBroadcastChannelMessage(e));
|
||||
}
|
||||
|
||||
_OnBroadcastChannelMessage(e)
|
||||
{
|
||||
// Have a message callback set: just forward the call.
|
||||
if (this._onMessageCallback)
|
||||
{
|
||||
this._onMessageCallback(e);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise the app hasn't loaded far enough to set a message callback.
|
||||
// Buffer the incoming messages to replay when the app sets a callback.
|
||||
this._queuedMessages.push(e);
|
||||
}
|
||||
|
||||
SetMessageCallback(f)
|
||||
{
|
||||
this._onMessageCallback = f;
|
||||
|
||||
// Replay any queued messages through the handler, then clear the queue.
|
||||
for (let e of this._queuedMessages)
|
||||
this._onMessageCallback(e);
|
||||
|
||||
this._queuedMessages.length = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// Create the offline client ASAP so we receive and start queueing any messages the SW broadcasts.
|
||||
window.OfflineClientInfo = new OfflineClient();
|
||||
|
||||
}());
|
||||
|
334
sw.js
Normal file
@ -0,0 +1,334 @@
|
||||
"use strict";
|
||||
|
||||
const OFFLINE_DATA_FILE = "offline.js";
|
||||
const CACHE_NAME_PREFIX = "c2offline";
|
||||
const BROADCASTCHANNEL_NAME = "offline";
|
||||
const CONSOLE_PREFIX = "[SW] ";
|
||||
|
||||
// Create a BroadcastChannel if supported.
|
||||
const broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel(BROADCASTCHANNEL_NAME));
|
||||
|
||||
//////////////////////////////////////
|
||||
// Utility methods
|
||||
function PostBroadcastMessage(o)
|
||||
{
|
||||
if (!broadcastChannel)
|
||||
return; // not supported
|
||||
|
||||
// Impose artificial (and arbitrary!) delay of 3 seconds to make sure client is listening by the time the message is sent.
|
||||
// Note we could remove the delay on some messages, but then we create a race condition where sometimes messages can arrive
|
||||
// in the wrong order (e.g. "update ready" arrives before "started downloading update"). So to keep the consistent ordering,
|
||||
// delay all messages by the same amount.
|
||||
setTimeout(() => broadcastChannel.postMessage(o), 3000);
|
||||
};
|
||||
|
||||
function Broadcast(type)
|
||||
{
|
||||
PostBroadcastMessage({
|
||||
"type": type
|
||||
});
|
||||
};
|
||||
|
||||
function BroadcastDownloadingUpdate(version)
|
||||
{
|
||||
PostBroadcastMessage({
|
||||
"type": "downloading-update",
|
||||
"version": version
|
||||
});
|
||||
}
|
||||
|
||||
function BroadcastUpdateReady(version)
|
||||
{
|
||||
PostBroadcastMessage({
|
||||
"type": "update-ready",
|
||||
"version": version
|
||||
});
|
||||
}
|
||||
|
||||
function GetCacheBaseName()
|
||||
{
|
||||
// Include the scope to avoid name collisions with any other SWs on the same origin.
|
||||
// e.g. "c2offline-https://example.com/foo/" (won't collide with anything under bar/)
|
||||
return CACHE_NAME_PREFIX + "-" + self.registration.scope;
|
||||
};
|
||||
|
||||
function GetCacheVersionName(version)
|
||||
{
|
||||
// Append the version number to the cache name.
|
||||
// e.g. "c2offline-https://example.com/foo/-v2"
|
||||
return GetCacheBaseName() + "-v" + version;
|
||||
};
|
||||
|
||||
// Return caches.keys() filtered down to just caches we're interested in (with the right base name).
|
||||
// This filters out caches from unrelated scopes.
|
||||
function GetAvailableCacheNames()
|
||||
{
|
||||
return caches.keys()
|
||||
.then(cacheNames =>
|
||||
{
|
||||
const cacheBaseName = GetCacheBaseName();
|
||||
return cacheNames.filter(n => n.startsWith(cacheBaseName));
|
||||
});
|
||||
};
|
||||
|
||||
// Identify if an update is pending, which is the case when we have 2 or more available caches.
|
||||
// One must be an update that is waiting, since the next navigate that does an upgrade will
|
||||
// delete all the old caches leaving just one currently-in-use cache.
|
||||
function IsUpdatePending()
|
||||
{
|
||||
return GetAvailableCacheNames()
|
||||
.then(availableCacheNames => availableCacheNames.length >= 2);
|
||||
};
|
||||
|
||||
// Automatically deduce the main page URL (e.g. index.html or main.aspx) from the available browser windows.
|
||||
// This prevents having to hard-code an index page in the file list, implicitly caching it like AppCache did.
|
||||
function GetMainPageUrl()
|
||||
{
|
||||
return clients.matchAll({
|
||||
includeUncontrolled: true,
|
||||
type: "window"
|
||||
})
|
||||
.then(clients =>
|
||||
{
|
||||
for (let c of clients)
|
||||
{
|
||||
// Parse off the scope from the full client URL, e.g. https://example.com/index.html -> index.html
|
||||
let url = c.url;
|
||||
if (url.startsWith(self.registration.scope))
|
||||
url = url.substring(self.registration.scope.length);
|
||||
|
||||
if (url && url !== "/") // ./ is also implicitly cached so don't bother returning that
|
||||
{
|
||||
// If the URL is solely a search string, prefix it with / to ensure it caches correctly.
|
||||
// e.g. https://example.com/?foo=bar needs to cache as /?foo=bar, not just ?foo=bar.
|
||||
if (url.startsWith("?"))
|
||||
url = "/" + url;
|
||||
|
||||
return url;
|
||||
}
|
||||
}
|
||||
|
||||
return ""; // no main page URL could be identified
|
||||
});
|
||||
};
|
||||
|
||||
// Hack to fetch optionally bypassing HTTP cache until fetch cache options are supported in Chrome (crbug.com/453190)
|
||||
function fetchWithBypass(request, bypassCache)
|
||||
{
|
||||
if (typeof request === "string")
|
||||
request = new Request(request);
|
||||
|
||||
if (bypassCache)
|
||||
{
|
||||
// bypass enabled: add a random search parameter to avoid getting a stale HTTP cache result
|
||||
const url = new URL(request.url);
|
||||
url.search += Math.floor(Math.random() * 1000000);
|
||||
|
||||
return fetch(url, {
|
||||
headers: request.headers,
|
||||
mode: request.mode,
|
||||
credentials: request.credentials,
|
||||
redirect: request.redirect,
|
||||
cache: "no-store"
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// bypass disabled: perform normal fetch which is allowed to return from HTTP cache
|
||||
return fetch(request);
|
||||
}
|
||||
};
|
||||
|
||||
// Effectively a cache.addAll() that only creates the cache on all requests being successful (as a weak attempt at making it atomic)
|
||||
// and can optionally cache-bypass with fetchWithBypass in every request
|
||||
function CreateCacheFromFileList(cacheName, fileList, bypassCache)
|
||||
{
|
||||
// Kick off all requests and wait for them all to complete
|
||||
return Promise.all(fileList.map(url => fetchWithBypass(url, bypassCache)))
|
||||
.then(responses =>
|
||||
{
|
||||
// Check if any request failed. If so don't move on to opening the cache.
|
||||
// This makes sure we only open a cache if all requests succeeded.
|
||||
let allOk = true;
|
||||
|
||||
for (let response of responses)
|
||||
{
|
||||
if (!response.ok)
|
||||
{
|
||||
allOk = false;
|
||||
console.error(CONSOLE_PREFIX + "Error fetching '" + originalUrl + "' (" + response.status + " " + response.statusText + ")");
|
||||
}
|
||||
}
|
||||
|
||||
if (!allOk)
|
||||
throw new Error("not all resources were fetched successfully");
|
||||
|
||||
// Can now assume all responses are OK. Open a cache and write all responses there.
|
||||
// TODO: ideally we can do this transactionally to ensure a complete cache is written as one atomic operation.
|
||||
// This needs either new transactional features in the spec, or at the very least a way to rename a cache
|
||||
// (so we can write to a temporary name that won't be returned by GetAvailableCacheNames() and then rename it when ready).
|
||||
return caches.open(cacheName)
|
||||
.then(cache =>
|
||||
{
|
||||
return Promise.all(responses.map(
|
||||
(response, i) => cache.put(fileList[i], response)
|
||||
));
|
||||
})
|
||||
.catch(err =>
|
||||
{
|
||||
// Not sure why cache.put() would fail (maybe if storage quota exceeded?) but in case it does,
|
||||
// clean up the cache to try to avoid leaving behind an incomplete cache.
|
||||
console.error(CONSOLE_PREFIX + "Error writing cache entries: ", err);
|
||||
caches.delete(cacheName);
|
||||
throw err;
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
function UpdateCheck(isFirst)
|
||||
{
|
||||
// Always bypass cache when requesting offline.js to make sure we find out about new versions.
|
||||
return fetchWithBypass(OFFLINE_DATA_FILE, true)
|
||||
.then(r => r.json())
|
||||
.then(data =>
|
||||
{
|
||||
const version = data.version;
|
||||
let fileList = data.fileList;
|
||||
const currentCacheName = GetCacheVersionName(version);
|
||||
|
||||
return caches.has(currentCacheName)
|
||||
.then(cacheExists =>
|
||||
{
|
||||
// Don't recache if there is already a cache that exists for this version. Assume it is complete.
|
||||
if (cacheExists)
|
||||
{
|
||||
// Log whether we are up-to-date or pending an update.
|
||||
return IsUpdatePending()
|
||||
.then(isUpdatePending =>
|
||||
{
|
||||
if (isUpdatePending)
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "Update pending");
|
||||
Broadcast("update-pending");
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "Up to date");
|
||||
Broadcast("up-to-date");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Implicitly add the main page URL to the file list, e.g. "index.html", so we don't have to assume a specific name.
|
||||
return GetMainPageUrl()
|
||||
.then(mainPageUrl =>
|
||||
{
|
||||
// Prepend the main page URL to the file list if we found one and it is not already in the list.
|
||||
// Also make sure we request the base / which should serve the main page.
|
||||
fileList.unshift("./");
|
||||
|
||||
if (mainPageUrl && fileList.indexOf(mainPageUrl) === -1)
|
||||
fileList.unshift(mainPageUrl);
|
||||
|
||||
console.log(CONSOLE_PREFIX + "Caching " + fileList.length + " files for offline use");
|
||||
|
||||
if (isFirst)
|
||||
Broadcast("downloading");
|
||||
else
|
||||
BroadcastDownloadingUpdate(version);
|
||||
|
||||
// Note we don't bypass the cache on the first update check. This is because SW installation and the following
|
||||
// update check caching will race with the normal page load requests. For any normal loading fetches that have already
|
||||
// completed or are in-flight, it is pointless and wasteful to cache-bust the request for offline caching, since that
|
||||
// forces a second network request to be issued when a response from the browser HTTP cache would be fine.
|
||||
return CreateCacheFromFileList(currentCacheName, fileList, !isFirst)
|
||||
.then(IsUpdatePending)
|
||||
.then(isUpdatePending =>
|
||||
{
|
||||
if (isUpdatePending)
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "All resources saved, update ready");
|
||||
BroadcastUpdateReady(version);
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log(CONSOLE_PREFIX + "All resources saved, offline support ready");
|
||||
Broadcast("offline-ready");
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
})
|
||||
.catch(err =>
|
||||
{
|
||||
// Update check fetches fail when we're offline, but in case there's any other kind of problem with it, log a warning.
|
||||
console.warn(CONSOLE_PREFIX + "Update check failed: ", err);
|
||||
});
|
||||
};
|
||||
|
||||
self.addEventListener('install', event =>
|
||||
{
|
||||
// On install kick off an update check to cache files on first use.
|
||||
// If it fails we can still complete the install event and leave the SW running, we'll just
|
||||
// retry on the next navigate.
|
||||
event.waitUntil(
|
||||
UpdateCheck(true) // first update
|
||||
.catch(() => null)
|
||||
);
|
||||
});
|
||||
|
||||
self.addEventListener('fetch', event =>
|
||||
{
|
||||
const isNavigateRequest = (event.request.mode === "navigate");
|
||||
|
||||
let responsePromise = GetAvailableCacheNames()
|
||||
.then(availableCacheNames =>
|
||||
{
|
||||
// No caches available: go to network
|
||||
if (!availableCacheNames.length)
|
||||
return fetch(event.request);
|
||||
|
||||
// Resolve with the cache name to use.
|
||||
return Promise.resolve().then(() =>
|
||||
{
|
||||
// Prefer the oldest cache available. This avoids mixed-version responses by ensuring that if a new cache
|
||||
// is created and filled due to an update check while the page is running, we keep returning resources
|
||||
// from the original (oldest) cache only.
|
||||
if (availableCacheNames.length === 1 || !isNavigateRequest)
|
||||
return availableCacheNames[0];
|
||||
|
||||
// We are making a navigate request with more than one cache available. Check if we can expire any old ones.
|
||||
return clients.matchAll().then(clients =>
|
||||
{
|
||||
// If there are other clients open, don't expire anything yet. We don't want to delete any caches they
|
||||
// might be using, which could cause mixed-version responses.
|
||||
// TODO: verify client count is as expected in navigate requests.
|
||||
// TODO: find a way to upgrade on reloading the only client. Chrome seems to think there are 2 clients in that case.
|
||||
if (clients.length > 1)
|
||||
return availableCacheNames[0];
|
||||
|
||||
// Identify newest cache to use. Delete all the others.
|
||||
let latestCacheName = availableCacheNames[availableCacheNames.length - 1];
|
||||
console.log(CONSOLE_PREFIX + "Updating to new version");
|
||||
|
||||
return Promise.all(availableCacheNames.slice(0, -1)
|
||||
.map(c => caches.delete(c)))
|
||||
.then(() => latestCacheName);
|
||||
});
|
||||
}).then(useCacheName =>
|
||||
{
|
||||
return caches.open(useCacheName)
|
||||
.then(c => c.match(event.request))
|
||||
.then(response => response || fetch(event.request));
|
||||
});
|
||||
});
|
||||
|
||||
if (isNavigateRequest)
|
||||
{
|
||||
// allow the main request to complete, then check for updates
|
||||
event.waitUntil(responsePromise
|
||||
.then(() => UpdateCheck(false))); // not first check
|
||||
}
|
||||
|
||||
event.respondWith(responsePromise);
|
||||
});
|