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@ -66,8 +66,7 @@
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<!--bouton evenement-->
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<br>
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<button onmousedown="sauter(-0.05)" onmouseup="sauter(0.05)">SAUTER</audio></button>
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<button onmousedown="sauter(-0.05)" onmouseup="sauter(0.05)" onclick="playAudio()">SAUTER</audio></button>
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<!--lancer le jeux-->
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<script>
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@ -9,7 +9,7 @@ var plateau = {
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this.canvas.width = 700;
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this.canvas.height = 280;
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this.context = this.canvas.getContext("2d");
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this.canvas.style = "position:absolute; left: 50%; margin-left: -250px; bottom: 50%; margin-top: +50px";
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this.canvas.style = "position:absolute; left: 50%; margin-left: -250px; bottom: 50%; margin-top: +50px; border-top: 2px solid #0d0d0d";
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document.body.insertBefore(this.canvas, document.body.childNodes[0]);
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this.frameNo = 0;
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this.interval = setInterval(updateGameArea, 20);
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@ -74,14 +74,12 @@ function component(largeur, longueur, color, x, y, type) {
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//METHODES
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function startGame() {
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personnage = new component(30, 30, "blue", 10, 120);
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personnage = new component(30, 50, "blue", 10, 120);
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personnage.gravity = 0.05;
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score = new component("30px", "Consolas", "black", 280, 40, "text");
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plateau.start();
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}
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function updateGameArea() {
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var x, longueur, gap, longueurMin, longueurMax, minGap, maxGap;
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for (i = 0; i < obstacle.length; i += 1) {
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@ -91,10 +89,10 @@ function updateGameArea() {
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}
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plateau.clear();
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plateau.frameNo += 1;
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if (plateau.frameNo == 1 || everyinterval(150)) {
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if (plateau.frameNo == 1 || everyinterval(150)) { //pour créer les barres
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x = plateau.canvas.width;
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longueurMin = 20;
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longueurMax = 200;
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longueurMax = 150;
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longueur = Math.floor(Math.random() * (longueurMax - longueurMin + 1) + longueurMin);
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minGap = 50;
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maxGap = 200;
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@ -119,8 +117,6 @@ function everyinterval(n) {
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}
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function sauter(n) {
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let audio = new Audio("./");
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audio.play();
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personnage.gravity = n;
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}
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