Retrieving cards
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@ -20,6 +20,7 @@ public class Allie extends Unique{
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*/
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private static final long serialVersionUID = 8822533547275463314L;
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public Allie(Joueur joueur) {
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super("ALLIE","desc", 8, joueur);
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@ -18,6 +18,14 @@ public class Charles extends CartePersonnage{
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}
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public Charles() {
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super("Charles", "desc", 11, null);
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Action action = new ActionAltererStatistiquesJoueur("HP",-2,true);
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Effet effet = new EffetSelf(action);
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this.setEffet(effet);
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}
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@Override
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public void attaquer(Joueur j, int blessure) {
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@ -20,7 +20,23 @@ public class Daniel extends CartePersonnage{
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public static final int HP = 13;
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public Daniel() {
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super("Daniel","desc", HP, null);
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List<Condition> conditions = new ArrayList<Condition>();
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List<Condition> conditions2 = new ArrayList<Condition>();
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conditions.add(new WinConditionHunter());
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conditions2.add(new ConditionStatistiques(ConditionStatistiques.JOUEUR, Joueur.PLAYER_HP, 0, ConditionStatistiques.LESS));
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conditions2.add(new ConditionStatistiques(ConditionStatistiques.PLATEAU, Plateau.NB_MORTS, 1, ConditionStatistiques.LESS));
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conditions.add(new ConditionMultiple(conditions2));
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Condition winCondition = new ConditionMultipleOR(conditions);
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this.setCondition(winCondition);
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}
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public Daniel(Joueur j) {
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super("Daniel","desc", HP, j);
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List<Condition> conditions = new ArrayList<Condition>();
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@ -58,6 +74,8 @@ public class Daniel extends CartePersonnage{
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public void utiliser() {
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this.getJoueur().reveal();
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}
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@ -7,6 +7,12 @@ public class Emi extends CartePersonnage{
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public static final int HP = 13;
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public Emi() {
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super("EMI","desc", HP, null);
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this.setCondition(new WinConditionHunter());
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}
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public Emi(Joueur j) {
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super("EMI","desc", HP, j);
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@ -24,6 +30,8 @@ public class Emi extends CartePersonnage{
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public void deplacer() {
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}
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@ -6,6 +6,11 @@ import main.Plateau;
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public class Georges extends Unique{
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public Georges() {
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super("Franklin", "desc", 14, null);
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this.setCondition(new WinConditionHunter());
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this.setEquipe(CartePersonnage.Equipe.HUNTER);
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}
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public Georges(Joueur joueur) {
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super("Franklin", "desc", 14, joueur);
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@ -19,6 +24,8 @@ public class Georges extends Unique{
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this.setEquipe(CartePersonnage.Equipe.HUNTER);
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}
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public void utiliser() {
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Joueur joueur = this.getJoueur();
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@ -5,8 +5,18 @@ import main.Joueur;
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public class LoupGarou extends CartePersonnage {
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/**
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*
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*/
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public static final int HP = 14;
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public LoupGarou() {
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super("LOUP-GAROU","desc", HP, null);
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this.setCondition(new WinConditionShadow());
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this.setEquipe(CartePersonnage.Equipe.SHADOW);
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}
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public LoupGarou(Joueur j) {
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super("LOUP-GAROU","desc", HP, j);
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this.setCondition(new WinConditionShadow());
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@ -19,8 +29,6 @@ public class LoupGarou extends CartePersonnage {
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this.setCondition(new WinConditionShadow());
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}
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public void utiliser() {
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}
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@ -11,6 +11,11 @@ public class Metamorphe extends CartePersonnage{
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private static final long serialVersionUID = 8415184267445994107L;
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public final static int HP = 11;
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public Metamorphe() {
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super("METAMORPHE","desc", HP, null);
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this.setCondition(new WinConditionShadow());
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}
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public Metamorphe(Joueur j) {
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super("METAMORPHE","desc", HP, j);
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this.setCondition(new WinConditionShadow());
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@ -21,8 +26,6 @@ public class Metamorphe extends CartePersonnage{
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this.setCondition(new WinConditionShadow());
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}
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public void utiliser() {
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}
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}
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